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path: root/servers/rendering/rendering_device.h
AgeCommit message (Expand)Author
2022-08-05Add a Framebuffer cacheJuan Linietsky
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-04-01Add color pass flags to Forward Clustered rendererjfons
2022-03-31Fix typos with codespellRémi Verschelde
2022-03-16Fix device limit exceeding for uniform buffernotSanil
2022-03-06Add a UniformSet cachereduz
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-06Added SSIL post processing effectclayjohn
2021-11-01Fix materials not updating when texture replaced/deletedBrian Semrau
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-17Fixes to mobile rendererreduz
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-07-26Implement Binary Shader Compilationreduz
2021-07-11Implement Specialization Constantsreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-03Fix Render Inforeduz
2021-06-24Implement Framebuffer Subpass supportreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-05-31Implement shader cachingreduz
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky