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path: root/servers/rendering/rendering_device.h
AgeCommit message (Expand)Author
2021-07-11Implement Specialization Constantsreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-03Fix Render Inforeduz
2021-06-24Implement Framebuffer Subpass supportreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-05-31Implement shader cachingreduz
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-06Cleanup vulkan capabilities check and add multiview checkBastiaan Olij
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-18Ability to create local RenderingDevice instances.Juan Linietsky
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-12Implement MSAAJuan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky