Age | Commit message (Expand) | Author |
2021-05-06 | Cleanup vulkan capabilities check and add multiview check | Bastiaan Olij |
2021-03-26 | Obtain supported Vulkan API | Bastiaan Olij |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky |
2020-04-18 | Ability to create local RenderingDevice instances. | Juan Linietsky |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |