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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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rendering_device.h
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Author
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-05-03
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-06
Add a UniformSet cache
reduz
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-17
Fixes to mobile renderer
reduz
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-11
Implement Specialization Constants
reduz
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-03
Fix Render Info
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-05-31
Implement shader caching
reduz
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-06
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
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