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path: root/servers/rendering/rendering_device.cpp
AgeCommit message (Expand)Author
2022-11-03Expose vertex_array_createPatrick Dawson
2022-09-04Prevent windows from having a size greater than device limitMinusKube
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-05Add a Framebuffer cacheJuan Linietsky
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-01-20Merge pull request #53857 from briansemrau/rd-free-rid-bind-renameRémi Verschelde
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-09rendering_device: if one compiles with at least on stage without sources, it ...ChristopheClaustre
2021-11-06Added SSIL post processing effectclayjohn
2021-10-15Rename RD::free binding to free_ridBrian Semrau
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-08-17Fixes to mobile rendererreduz
2021-08-10Merge pull request #51017 from vnen/extension-fixesRémi Verschelde
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-05Fix a few default parameters in bindingsGeorge Marques
2021-07-26Implement Binary Shader Compilationreduz
2021-07-11Implement Specialization Constantsreduz
2021-07-03Fix Render Inforeduz
2021-06-24Implement Framebuffer Subpass supportreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-05-31Implement shader cachingreduz
2021-03-26Obtain supported Vulkan APIBastiaan Olij
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-29Fix missing DEFVAL in RenderingDevice.storage_buffer_createIgnacio Etcheverry
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-22Fix missing DEFVAL for RenderingDevice.index_buffer_createIgnacio Etcheverry
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-18Ability to create local RenderingDevice instances.Juan Linietsky