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godot-fmod
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Godot with FMOD integration
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rendering
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rendering_device.cpp
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Author
2022-11-03
Expose vertex_array_create
Patrick Dawson
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-05
Add a Framebuffer cache
Juan Linietsky
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-01-20
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-09
rendering_device: if one compiles with at least on stage without sources, it ...
ChristopheClaustre
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-15
Rename RD::free binding to free_rid
Brian Semrau
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-09-09
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-08-17
Fixes to mobile renderer
reduz
2021-08-10
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-05
Fix a few default parameters in bindings
George Marques
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-11
Implement Specialization Constants
reduz
2021-07-03
Fix Render Info
reduz
2021-06-24
Implement Framebuffer Subpass support
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-31
Implement shader caching
reduz
2021-03-26
Obtain supported Vulkan API
Bastiaan Olij
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-29
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-22
Fix missing DEFVAL for RenderingDevice.index_buffer_create
Ignacio Etcheverry
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
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