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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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rendering_device.cpp
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Author
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-28
doc: Sync classref with current source
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-29
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-22
Fix missing DEFVAL for RenderingDevice.index_buffer_create
Ignacio Etcheverry
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky