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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_viewport.h
Age
Commit message (
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Author
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-07
Initial TAA implementation
jfons
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-04
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-03
Fix Render Info
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-29
Fixes to 2D viewport
reduz
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-04-23
Implement occlusion culling
jfons
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-04
RenderingServer reorganization
reduz