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path: root/servers/rendering/renderer_viewport.h
AgeCommit message (Expand)Author
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-21Implement Running Godot as Movie Writerreduz
2022-06-07Initial TAA implementationjfons
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-02-04Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
2021-07-03Fix Render Inforeduz
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-29Fixes to 2D viewportreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-04-23Implement occlusion cullingjfons
2021-02-10Make Servers truly Thread Safereduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-04RenderingServer reorganizationreduz