Age | Commit message (Expand) | Author |
2022-09-20 | Merge pull request #65541 from clayjohn/renderer-setting | Rémi Verschelde |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-09-14 | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | David Snopek |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-23 | Merge pull request #63091 from MinusKube/editor-window-render-bug | Rémi Verschelde |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-10 | Fix viewport sorting being wrong on parent/child relation | MinusKube |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-24 | Initialize default values for viewports in rendering server. | Marc Gilleron |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-06-21 | Implement Running Godot as Movie Writer | reduz |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-02-04 | Enable 16-bit shadow atlas by default in the RenderingServer methods | Hugo Locurcio |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio |
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker |
2021-07-03 | Fix Render Info | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-29 | Fixes to 2D viewport | reduz |
2021-06-29 | Improve RID_Owner memory usage | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-04-23 | Implement occlusion culling | jfons |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-04 | RenderingServer reorganization | reduz |