index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_viewport.cpp
Age
Commit message (
Expand
)
Author
2023-02-13
Merge pull request #73240 from myaaaaaaaaa/worker-h
Rémi Verschelde
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-10
Do clear request before reading from render target when using CANVAS_BG
clayjohn
2023-02-10
Fix crash in editor when setting `SubViewport.size` to zero
Markus Sauermann
2023-01-30
Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-16
Warn when trying to enable TAA from mobile or gl_compatibility backend
clayjohn
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Always try to clear render target before drawing 3D with Canvas BG mode
clayjohn
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-02
Merge pull request #52350 from BimDav/viewport_canvas_cull
Rémi Verschelde
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-17
Changing timing of call to xr_interface->pre_draw_viewport
Bastiaan Olij
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Merge pull request #66780 from dsnopek/webxr-emulator-fix
Rémi Verschelde
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-02
Fix rendering in the WebXR emulator
David Snopek
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-14
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-13
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
Rémi Verschelde
2022-09-12
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
clayjohn
2022-09-09
Sibling SubViewports must be rendered from top to bottom
ZuBsPaCe
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-23
Merge pull request #63091 from MinusKube/editor-window-render-bug
Rémi Verschelde
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-07
Initial TAA implementation
jfons
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER
awsker
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-09
Fix 3D scaling enum size in the editor and improve descriptions
Hugo Locurcio
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-02
Vectors: Use clear() and has().
Anilforextra
[next]