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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_viewport.cpp
Age
Commit message (
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-25
Use `WARN_PRINT_ONCE()` for FSR-related warning messages
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-19
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
Rémi Verschelde
2021-10-18
Validate enum range in RendererViewport::viewport_get_render_info
Haoyu Qiu
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-27
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-07-12
Explicit error message when setting active a Viewport that is already active.
TaskManagerCZ
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-03
Fix Render Info
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-29
Fixes to 2D viewport
reduz
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-24
Shadow map rendering optimization
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-04
RenderingServer reorganization
reduz