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godot-fmod
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Godot with FMOD integration
RayHammer
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renderer_viewport.cpp
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Author
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-02
Merge pull request #52350 from BimDav/viewport_canvas_cull
Rémi Verschelde
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-17
Changing timing of call to xr_interface->pre_draw_viewport
Bastiaan Olij
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Merge pull request #66780 from dsnopek/webxr-emulator-fix
Rémi Verschelde
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-02
Fix rendering in the WebXR emulator
David Snopek
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-14
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-13
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
Rémi Verschelde
2022-09-12
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
clayjohn
2022-09-09
Sibling SubViewports must be rendered from top to bottom
ZuBsPaCe
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-23
Merge pull request #63091 from MinusKube/editor-window-render-bug
Rémi Verschelde
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-21
Implement Running Godot as Movie Writer
reduz
2022-06-07
Initial TAA implementation
jfons
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER
awsker
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-09
Fix 3D scaling enum size in the editor and improve descriptions
Hugo Locurcio
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-11
Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix XR viewport size overrule and incorrect usage of internal size
Bastiaan Olij
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-11-25
Use `WARN_PRINT_ONCE()` for FSR-related warning messages
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
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