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path: root/servers/rendering/renderer_scene_render.h
AgeCommit message (Expand)Author
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-25Implement distance fade and transparencyJFonS
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-03Fix Render Inforeduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-23Implement occlusion cullingjfons
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-05Reorganize renderer code.reduz
2021-01-01Update copyright statements to 2021RĂ©mi Verschelde
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
2020-12-24Cull fixes and optimizationsreduz
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-04RenderingServer reorganizationreduz