Age | Commit message (Expand) | Author |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-12 | Use specialization constants in clustered renderer | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-09 | Remove low_end option from renderer, being replaced by separate implementation | Bastiaan Olij |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-01 | Update copyright statements to 2021 | RĂ©mi Verschelde |
2020-12-26 | Rewrite culling to be more cache/thread friendly. | reduz |
2020-12-24 | Cull fixes and optimizations | reduz |
2020-12-23 | Replace Octree by DynamicBVH in cull code | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | RenderingServer reorganization | reduz |