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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_scene_render.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-07
Initial TAA implementation
jfons
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-06-19
Inverse XR camera offset for stereoscopic rendering
Bastiaan Olij
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz