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path: root/servers/rendering/renderer_scene_render.cpp
AgeCommit message (Collapse)Author
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-10-15Swap args of Plane(point, normal) constructormennomax
Now (normal, point)
2021-06-19Inverse XR camera offset for stereoscopic renderingBastiaan Olij
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-04RenderingServer reorganizationreduz