Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-23 | Fix typo in occlusion culling warning method name | Hugo Locurcio | |
2022-01-03 | Update copyright statements to 2022 | RĂ©mi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-09-10 | Occlusion culling fixes | jfons | |
2021-08-09 | Some work on double support | Aaron Franke | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. |