summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_scene_cull.h
AgeCommit message (Expand)Author
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde
2022-09-01Add Environment properties to control fog rendering on background skyHugo Locurcio
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-06-28Split dependency logicBastiaan Olij
2022-06-23Use the Static global illumination mode in GeometryInstance3D by defaultHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-20add support for glow mapsAnsraer
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-12Fix transparency state initializationjfons
2021-11-06Added SSIL post processing effectclayjohn
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-25Implement distance fade and transparencyJFonS
2021-10-25Fix state inconsistencies in visibility dependencies.jfons
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-03Fix Render Inforeduz
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-19Fix crash in visibility range system.jfons
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Implement visibility range and dependencies.jfons
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-05Rename GI Classesreduz