Age | Commit message (Expand) | Author |
2023-02-06 | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn |
2023-02-03 | Fix MultiMesh visible_instance_count being ignored after the first frame | Ricardo Buring |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-27 | visual instance layers are regarded during shadow culling | Markus Grafen |
2022-12-23 | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 | Rémi Verschelde |
2022-12-23 | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij |
2022-12-14 | Cache mesh AABB when modified by skeleton and update instance AABB when | clayjohn |
2022-12-13 | Remove high quality glow as it is not any higher quality than regular glow | clayjohn |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-23 | Use the Static global illumination mode in GeometryInstance3D by default | Hugo Locurcio |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-12 | Fix transparency state initialization | jfons |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-25 | Fix state inconsistencies in visibility dependencies. | jfons |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio |