Age | Commit message (Expand) | Author |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-23 | Use the Static global illumination mode in GeometryInstance3D by default | Hugo Locurcio |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-12 | Fix transparency state initialization | jfons |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-25 | Fix state inconsistencies in visibility dependencies. | jfons |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-12 | Use specialization constants in clustered renderer | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-29 | Improve RID_Owner memory usage | reduz |
2021-06-19 | Fix crash in visibility range system. | jfons |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |