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path: root/servers/rendering/renderer_scene_cull.cpp
AgeCommit message (Expand)Author
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-07Fix Command Queue Crashreduz
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-19Fix crash in visibility range system.jfons
2021-06-18Fix "Ignore Occlusion Culling" flag.jfons
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Implement visibility range and dependencies.jfons
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-30Implement Particle Trailsreduz
2021-04-23Implement occlusion cullingjfons
2021-04-21Fix reflection probeBastiaan Olij
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Fix zero scaling and material mappings being mapped to wrong fieldsGordon MacPherson
2021-01-19Added GPU based cluster builderreduz
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz
2021-01-01Update copyright statements to 2021RĂ©mi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
2020-12-24Cull fixes and optimizationsreduz
2020-12-24Fix BVH to world_aabb, and call updatelawnjelly
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-04RenderingServer reorganizationreduz