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path: root/servers/rendering/renderer_scene_cull.cpp
AgeCommit message (Expand)Author
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-25Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-12Fix typo, call mesh_instance_free not mesh_freeBastiaan Olij
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-06-28Fix crash in Environment "Canvas" background mode.JFonS
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-07Initial TAA implementationjfons
2022-05-20Add a new HashSet templatereduz
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11opengl3 driver now works on windows including multi windowderammo
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-04Tweak render timestamp names for explicitness and consistencyHugo Locurcio
2022-02-15Add Particle Shader Userdatareduz
2022-02-05Remove RID_Owner.get_rid_by_indexreduz
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Fix transparency state initializationjfons
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-25Fix shadow disabling settingsjfons
2021-10-25Implement distance fade and transparencyJFonS
2021-10-25Fix state inconsistencies in visibility dependencies.jfons
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-14Fix several issues with directional shadowsBrian Semrau
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-09Some work on double supportAaron Franke
2021-07-29Fix directional shadow biasreduz