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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_scene_cull.cpp
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Author
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Fix transparency state initialization
jfons
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-25
Fix shadow disabling settings
jfons
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-25
Fix state inconsistencies in visibility dependencies.
jfons
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-07-29
Fix directional shadow bias
reduz
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-12
Use specialization constants in clustered renderer
reduz
2021-07-07
Fix Command Queue Crash
reduz
2021-07-03
Fix Render Info
reduz
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-29
Improve RID_Owner memory usage
reduz
2021-06-19
Fix crash in visibility range system.
jfons
2021-06-18
Fix "Ignore Occlusion Culling" flag.
jfons
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-30
Implement Particle Trails
reduz
2021-04-23
Implement occlusion culling
jfons
2021-04-21
Fix reflection probe
Bastiaan Olij
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-19
Added GPU based cluster builder
reduz
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-05
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
Reorganize renderer code.
reduz
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