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path: root/servers/rendering/renderer_scene_cull.cpp
AgeCommit message (Expand)Author
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Fix transparency state initializationjfons
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-25Fix shadow disabling settingsjfons
2021-10-25Implement distance fade and transparencyJFonS
2021-10-25Fix state inconsistencies in visibility dependencies.jfons
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-14Fix several issues with directional shadowsBrian Semrau
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-09Some work on double supportAaron Franke
2021-07-29Fix directional shadow biasreduz
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-07Fix Command Queue Crashreduz
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-29Improve RID_Owner memory usagereduz
2021-06-19Fix crash in visibility range system.jfons
2021-06-18Fix "Ignore Occlusion Culling" flag.jfons
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Implement visibility range and dependencies.jfons
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-30Implement Particle Trailsreduz
2021-04-23Implement occlusion cullingjfons
2021-04-21Fix reflection probeBastiaan Olij
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Fix zero scaling and material mappings being mapped to wrong fieldsGordon MacPherson
2021-01-19Added GPU based cluster builderreduz
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz