Age | Commit message (Expand) | Author |
2022-03-04 | Tweak render timestamp names for explicitness and consistency | Hugo Locurcio |
2022-02-15 | Add Particle Shader Userdata | reduz |
2022-02-05 | Remove RID_Owner.get_rid_by_index | reduz |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-12 | Fix transparency state initialization | jfons |
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-28 | Merge pull request #54222 from JFonS/instance-fade | Rémi Verschelde |
2021-10-25 | Fix shadow disabling settings | jfons |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-25 | Fix state inconsistencies in visibility dependencies. | jfons |
2021-10-19 | Merge pull request #53790 from briansemrau/remove-distant-shadowy-void | Rémi Verschelde |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax |
2021-10-14 | Fix several issues with directional shadows | Brian Semrau |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra |
2021-08-19 | Improvements to SpotLight3D and OmniLight3D's shadows | jfons |
2021-08-13 | Merge pull request #51025 from reduz/fix-directional-shadow-bias | Rémi Verschelde |
2021-08-09 | Some work on double support | Aaron Franke |
2021-07-29 | Fix directional shadow bias | reduz |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-12 | Use specialization constants in clustered renderer | reduz |
2021-07-07 | Fix Command Queue Crash | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-29 | Improve RID_Owner memory usage | reduz |
2021-06-19 | Fix crash in visibility range system. | jfons |
2021-06-18 | Fix "Ignore Occlusion Culling" flag. | jfons |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-21 | Fix reflection probe | Bastiaan Olij |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-02-18 | Reorganize Project Settings | reduz |