Age | Commit message (Expand) | Author |
2022-12-27 | visual instance layers are regarded during shadow culling | Markus Grafen |
2022-12-23 | Merge pull request #70253 from BastiaanOlij/cleanup_sky_render | Rémi Verschelde |
2022-12-23 | Cleanup and improve sky render | Bastiaan Olij |
2022-12-23 | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour |
2022-12-01 | Get WebXR fully working in Godot 4! | David Snopek |
2022-11-17 | Finish implementing Canvas Background mode | clayjohn |
2022-10-28 | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky |
2022-10-09 | Fix incorrect setup of boolean uniform instances | Yuri Rubinsky |
2022-10-08 | Add `is_finite` method for checking built-in types | Haoyu Qiu |
2022-10-07 | Fix material overlay overriding shadow casting logic | clayjohn |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-09-04 | Replace AABB has_no_volume with has_volume | Aaron Franke |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-30 | Dummy mesh support was added to the dummy renderer but incomplete. This compl... | Bastiaan Olij |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-22 | Fix typo in RendererSceneCull | tefusion |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-12 | Fix typo, call mesh_instance_free not mesh_free | Bastiaan Olij |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-06-28 | Fix crash in Environment "Canvas" background mode. | JFonS |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-11 | opengl3 driver now works on windows including multi window | derammo |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-04 | Tweak render timestamp names for explicitness and consistency | Hugo Locurcio |
2022-02-15 | Add Particle Shader Userdata | reduz |