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Godot with FMOD integration
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renderer_scene_cull.cpp
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Author
2023-01-30
Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-20
Merge pull request #71709 from clayjohn/decals-lights-sorting
Rémi Verschelde
2023-01-20
Add mutex when adding geometry instances to the dirty list in the Forward Clu...
clayjohn
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-17
Remove light from dynamic light list when removing scenario
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-27
visual instance layers are regarded during shadow culling
Markus Grafen
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-07
Fix material overlay overriding shadow casting logic
clayjohn
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Fix typo in RendererSceneCull
tefusion
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-12
Fix typo, call mesh_instance_free not mesh_free
Bastiaan Olij
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-06-28
Fix crash in Environment "Canvas" background mode.
JFonS
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-07
Initial TAA implementation
jfons
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
opengl3 driver now works on windows including multi window
derammo
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
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