Age | Commit message (Expand) | Author |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-21 | Fix reflection probe | Bastiaan Olij |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-01-26 | Fix zero scaling and material mappings being mapped to wrong fields | Gordon MacPherson |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-05 | Rewrite render code to be more cache and thread friendly. | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-01 | Update copyright statements to 2021 | RĂ©mi Verschelde |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-26 | Rewrite culling to be more cache/thread friendly. | reduz |
2020-12-24 | Cull fixes and optimizations | reduz |
2020-12-24 | Fix BVH to world_aabb, and call update | lawnjelly |
2020-12-23 | Replace Octree by DynamicBVH in cull code | reduz |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-04 | RenderingServer reorganization | reduz |