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2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
Avoid crash when CanvasTexture used with light decal atlas
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
Refactor high quality texture import
2023-01-30Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probesRémi Verschelde
Fix SSAO/SSIl being applied to reflection probes
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30Fix SSAO/SSIl being applied to reflection probesBastiaan Olij
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26Merge pull request #72068 from clayjohn/RD-sky-textureRémi Verschelde
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
Fix range loop iteration regressions
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
Make screen texture and depth texture work in Multiview
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture ↵clayjohn
with storage flag
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde
Use proper space for forward GI reflections
2023-01-23Add a few more checks to ensure that unsupported image formats are not used ↵clayjohn
in the mobile renderer
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23Ensure that Particles have fully initialized before doing view axis pass in ↵clayjohn
RD renderers
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71690 from ↵Rémi Verschelde
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D ↵clayjohn
canvas renderer
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-19Use proper space for forward GI reflectionsclayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
in favour of texture hints
2023-01-17Flag dirty dependencies when GeometryInstance dependencies change in rendererclayjohn
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
fix normal map not flipping in sprite2D
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
Fix GPUParticles2D not recomputing transforms each frame
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
Improving communication of scaling settings to renderer implementation
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
Take alpha antialising options into account when setting up materials
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
This restores the functionality of the alpha antialising options
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
Fix multiple issues that make the normal roughness texture unusable
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
Only disable depth writing in opaque pipelines
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
Move luminance effect into its own class and use new buffers system
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
This restores the behaviour of the visibility fade
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez