Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky | |
2022-01-03 | Merge pull request #56187 from Chaosus/fix_default_texture | Rémi Verschelde | |
2021-12-31 | Fix incorrect updating global uniform buffer | Yuri Roubinsky | |
2021-12-23 | Fix default texture of unassigned sampler with hint_normal | Yuri Roubinsky | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | |
Replace String comparisons with "", String() to is_empty() | |||
2021-12-09 | Merge pull request #55714 from Geometror/fix-fog-spotlight | Rémi Verschelde | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-08 | Fix volumetric fog in combination with spotlights | Hendrik Brucker | |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky | |
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky | |
2021-11-26 | PackedByteArray, Array slice end exclusive, rename subarray to slice | Nathan Franke | |
2021-11-26 | Fix `TIME` using in custom functions of particle shader | Yuri Roubinsky | |
2021-11-26 | Merge pull request #55311 from Chaosus/fix_uniform_array | Rémi Verschelde | |
Fix uniform array alignment to fix a bug | |||
2021-11-25 | Fix uniform array alignment to fix a bug | Yuri Roubinsky | |
2021-11-25 | Remove disabled debug code in ClusterBuilderRD | Hugo Locurcio | |
2021-11-25 | [macOS / iOS] Use non atomic operation to store facing bits on MoltenVK. | bruvzg | |
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-24 | [macOS / iOS] Use storage buffers instead of unsupported images for the ↵ | bruvzg | |
volumetric fog on MoltenVK. | |||
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-19 | Allow passing non-variable constant to const function param in shaders | Yuri Roubinsky | |
2021-11-18 | Fix Depth-Prepass transparency mode | jfons | |
Add mising bits of implementation and ensure depth-prepass objects are only rendered in the transparency pass. | |||
2021-11-17 | Merge pull request #55029 from clayjohn/VULKAN-SRGB | Rémi Verschelde | |
Add SHADER_IS_SRGB define to Vulkan renderer | |||
2021-11-16 | Fix SRGB conversions in Vulkan Renderer | clayjohn | |
2021-11-13 | Fix broken light_compute in mobile renderer | Yuri Roubinsky | |
2021-11-12 | Fix multimesh still drawing when visible instances is zero | Brian Semrau | |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | |
2021-11-11 | Fix shader crashing when using `ALBEDO` or `ALPHA` in light function | Yuri Roubinsky | |
2021-11-08 | Implement CameraEffects override_exposure | Dominic-ATOR | |
2021-11-01 | Merge pull request #54459 from rxlecky/fix-multimesh-buffer-overflow-53603 | Rémi Verschelde | |
2021-10-31 | Fix multimesh buffer overflow in RendererStorageRD | SeleckyErik | |
2021-10-31 | Repaired mistyped of 'threshold' on several files. | M. Huri | |
2021-10-31 | Merge pull request #54403 from briansemrau/fix-small-fogvolume | Rémi Verschelde | |
FogVolume don't dispatch compute with zero-dimension groups | |||
2021-10-30 | Don't use Texture image caches if they are rendered to | Brian Semrau | |
2021-10-30 | Merge pull request #54405 from JFonS/fix_instance_index | Rémi Verschelde | |
Fix instance index in forward clustered shader | |||
2021-10-30 | Disallow compute dispatch with zero dimensions. | Brian Semrau | |
2021-10-30 | Fix instance index in forward clustered shader | jfons | |
2021-10-29 | Fix error spammed to output if `FogVolume` is setted to scene | Yuri Roubinsky | |
2021-10-29 | Fix crash when opening a converted `FogMaterial` | Yuri Roubinsky | |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | Merge pull request #54350 from akien-mga/clang-format-dont-align-operands | Rémi Verschelde | |
2021-10-28 | Merge pull request #54222 from JFonS/instance-fade | Rémi Verschelde | |
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-26 | Fix shadow disabling on mobile renderer | Joan Fons | |
2021-10-25 | Fix shadow disabling settings | jfons | |
Fixes the SHADOW_CASTING_SETTING_OFF setting in GeometryInstance3D and the "shadows_disabled" render mode in spatial materials, which were not working before. | |||
2021-10-25 | Implement distance fade and transparency | JFonS | |
The built-in ALPHA in spatial shaders comes pre-set with a per-instance transparency value. Multiply by it if you want to keep it. The transparency value of any given GeometryInstance3D is affected by: - Its new "transparency" property. - Its own visiblity range when the new "visibility_range_fade_mode" property is set to "Self". - Its parent visibility range when the parent's fade mode is set to "Dependencies". The "Self" mode will fade-out the instance when reaching the visibility range limits, while the "Dependencies" mode will fade-in its dependencies. Per-instance transparency is only implemented in the forward clustered renderer, support for mobile should be added in the future. Co-authored-by: reduz <reduzio@gmail.com> | |||
2021-10-22 | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering | Rémi Verschelde | |