Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio | |
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight. | |||
2022-05-24 | Fix particle system from going inactive early | GanidhuAbey | |
Prevents particles from freezing and dissapearing by resetting it's inactive time when particles are emitted. | |||
2022-05-24 | Merge pull request #60641 from clayjohn/Sky-ign | Rémi Verschelde | |
Use IGN instead of white noise for sky dithering | |||
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn | |
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code | |||
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn | |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde | |
Rename `hint_albedo`, `hint_white/black` in shaders | |||
2022-05-21 | Add timestamps to some rendering effects | trollodel | |
2022-05-21 | Merge pull request #61214 from somnathsarkar/particle-attractor-fix | Rémi Verschelde | |
Fix GPUParticles3D disappearance at attractor origins | |||
2022-05-20 | Fix GPUParticles3D disappearance at attractor origins | Somnath Sarkar | |
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-20 | Fix normal and tangent blending in blend shapes | Windy Darian | |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-18 | Fix tonemapper shader to correctly apply alpha channel | Yuri Rubinsky | |
2022-05-16 | Fix custom irradiance bug in Vulkan mobile renderer | clayjohn | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-16 | Fix computation of screen_uv | Somnath Sarkar | |
2022-05-13 | Copy_to_fb is available in both raster and clustered renderers, remove ↵ | Bastiaan Olij | |
unwanted checks | |||
2022-05-12 | Merge pull request #60976 from Calinou/fsr-rename-property-hint | Rémi Verschelde | |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde | |
2022-05-12 | Basic 3D rendering | clayjohn | |
2022-05-12 | Rename remaining references of FSR to FSR 1.0 | Hugo Locurcio | |
With FSR 2.0 around the corner, we should avoid any ambiguity by explicitly stating the version number. | |||
2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> | |||
2022-05-11 | SceneShader compiling | clayjohn | |
2022-05-11 | SkyShaders working | clayjohn | |
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij | |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky | |
2022-05-09 | Fix instance uniform shader crash in custom functions | Yuri Roubinsky | |
2022-05-05 | Check multimesh before uniform set creation | mightygoat | |
2022-05-05 | Fix the uniform set creation of multimesh with a invalidated buffer | mightygoat | |
2022-05-04 | Merge pull request #58298 from Calinou/decal-distance-fade-use-easing | Rémi Verschelde | |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter | Rémi Verschelde | |
Add `get_video_adapter_api_version()` to RenderingServer | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-03 | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio | |
This method can be used to get the graphics API version currently in use (such as Vulkan). It can be used by projects for troubleshooting or statistical purposes. | |||
2022-05-02 | Make Decal distance fade smoother | Hugo Locurcio | |
`smoothstep()` avoids the sudden transparency jump when entering or leaving a decal's distance fade margin distance. This in turn helps make opacity transitions less noticeable to the player, as it's less likely to catch the player's eye. | |||
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-01 | Merge pull request #60682 from Chaosus/shader_vec3_hint_color | Yuri Rubinsky | |
2022-05-01 | Add `hint_color` support for `vec3` in shaders | Yuri Roubinsky | |
2022-04-30 | Use linear mipmap sampling in ToneMapper | clayjohn | |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-28 | Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect | Rémi Verschelde | |
Splitting tonemapper into its own class | |||
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio | |
2022-04-25 | Fix clearing backbuffer if there are no items | NNesh | |
2022-04-25 | Merge pull request #60407 from JFonS/fix_color_pass_lm | Rémi Verschelde | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-21 | Add missing color pass flags to the valid list | Joan Fons | |
Some valid flag combinations were missing, causing error spam in certain situations. |