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AgeCommit message (Collapse)Author
2021-10-26Fix shadow disabling on mobile rendererJoan Fons
2021-10-25Fix shadow disabling settingsjfons
Fixes the SHADOW_CASTING_SETTING_OFF setting in GeometryInstance3D and the "shadows_disabled" render mode in spatial materials, which were not working before.
2021-10-22Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur.
2021-10-21Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky
2021-10-20Prevent a rendering crash and error spam for uniform texture arrayYuri Roubinsky
2021-10-19Merge pull request #53972 from zedutch/fix-shader-time-updateRémi Verschelde
Fix shaders using `TIME` not continuously updating
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-19Merge pull request #52940 from groud/toast_notificationRémi Verschelde
2021-10-18Fix shaders that use TIME do not force editor to continuously updateRobin Arys
2021-10-15Swap args of Plane(point, normal) constructormennomax
Now (normal, point)
2021-10-15Merge pull request #53815 from Chaosus/fix_wireframe_render_modeRémi Verschelde
2021-10-15Fix `wireframe` render modeYuri Roubinsky
2021-10-14Remove incorrect fog height density remappingBrian Semrau
2021-10-14Fix several issues with directional shadowsBrian Semrau
- Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-14Fix the height fog effectBrian Semrau
2021-10-13Added few more built-ins to shader languageYuri Roubinsky
2021-10-12Merge pull request #53712 from CakHuri/nullptrRémi Verschelde
Replace NULL with nullptr
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-11Fix shader crash on using METALLIC and ROUGHNESS built-ins in light funcYuri Roubinsky
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
2021-10-07Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniformsYuri Roubinsky
2021-10-07Merge pull request #53504 from clayjohn/VULKAN-sky-bugRémi Verschelde
Remove bogus sky error check
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
Move assignment of SSAO radius push constant
2021-10-06Remove bogus sky error checkclayjohn
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-29radial fog fixManuel Dun
2021-09-29Fix editor freeze when asigning Skeleton2D to Polygon2DHendrik Brucker
2021-09-28Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabbRémi Verschelde
2021-09-28Fix access to render target texture for XR interfacesBastiaan Olij
2021-09-26Fix GPUParticles3D local_coordsCaptainProton42
2021-09-26Fix GPUParticles3D generate AABBCaptainProton42
2021-09-25Construct values only when necessary.Anilforextra
2021-09-23Construct values only when necessary.Anilforextra
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-17Merge pull request #52409 from GiantBlargg/position-depth-pre-passRémi Verschelde
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fixRémi Verschelde
Compute horizon SO threshold before transformation
2021-09-12Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-materialJFonS
Vulkan: Fix CanvasItem::use_parent_material
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com>
2021-09-09Merge pull request #52476 from Lauson1ex/masterJuan Linietsky
Replace current ACES tonemapper with a high quality one
2021-09-09Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energyJuan Linietsky
Use the Light3D Indirect Energy property in SDFGI
2021-09-07Replace ACES tonemapper with a high quality oneEndri Lauson
2021-09-07Merge pull request #52205 from BastiaanOlij/blit_source_rectBastiaan Olij
Add source rectangle to blit
2021-09-05Fix depth pass for shaders that set POSITIONDaniel Doran