Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-11 | Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk | Rémi Verschelde | |
Fix cluster_render.glsl failing on some Macs | |||
2022-11-11 | Merge pull request #67972 from and-rad/vector-field-consistency | Rémi Verschelde | |
Fix inconsistency between vector field texture and world space directions | |||
2022-11-11 | Merge pull request #68496 from clayjohn/RD-point | Rémi Verschelde | |
Ensure user shader is used in depth pass when point size is used | |||
2022-11-11 | Merge pull request #68511 from clayjohn/RD-mobile-sky | Rémi Verschelde | |
Enable mipmaps in cubemap roughness shader | |||
2022-11-11 | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde | |
Expose texture_get_rd_texture for scripts | |||
2022-11-11 | Merge pull request #67374 from MrBlockers/fix-draw-primitive | Rémi Verschelde | |
Fix draw_primitive ignoring texture argument | |||
2022-11-10 | Enable mipmaps in cubemap roughness shader | clayjohn | |
2022-11-10 | Ensure user shader is used in depth pass when point size is used | clayjohn | |
2022-11-09 | Fix GPUParticles not rendering in doubles build of the engine. | clayjohn | |
real_t was mistakenly used in uniform structs causing a mismatch between the GPU uniform and the CPU uniform | |||
2022-11-08 | Request redraw in OpenGL3 and mobile renderers when TIME used in shader | clayjohn | |
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio | |
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default. | |||
2022-11-04 | Add call_deferred() method to Callable | kobewi | |
2022-11-03 | Collapse three seperate texture storage methods into ↵ | David Snopek | |
render_target_set_override() | |||
2022-11-03 | Expose texture_get_rd_texture | Patrick Dawson | |
2022-11-03 | Merge pull request #67878 from clayjohn/RD-particles-amount | Rémi Verschelde | |
Correctly set number of particle dispatches when setting view axis | |||
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde | |
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | |||
2022-11-02 | Merge pull request #67639 from clayjohn/GLES3-2d-shadows | Rémi Verschelde | |
Add 2D shadows and canvas SDF to OpenGL3 renderer | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67907 from clayjohn/RD-model-matrix | Rémi Verschelde | |
Correctly rename to read_model_matrix when using shader builtins that rely on model matrix | |||
2022-10-31 | Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups | Rémi Verschelde | |
Ensure vulkan subgroups are disabled for MoltenVK | |||
2022-10-28 | Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances | Yuri Rubinsky | |
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn | |
This is an initial implementation based on the current RD implementation Performance will improve later | |||
2022-10-27 | Fix ss_effects_flags uniform in clustered forward renderer | clayjohn | |
This comes from an uncaught merge conflict resulting from the split of scene_data into scene_data and implementation_data | |||
2022-10-27 | Merge pull request #66107 from devloglogan/ambient-light-disabled-fix | Clay John | |
Fix ambient_light_disabled render mode flag | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-27 | Merge pull request #66383 from aaronfranke/basis-from-euler | Clay John | |
Clean up Basis from Euler code | |||
2022-10-27 | Improved consistency between vector field texture and world space | Andreas Raddau | |
2022-10-26 | Ensure vulkan subgroups are disabled for MoltenVK | Gordon MacPherson | |
We found they don't work on intel macbooks properly at all. Possible future solutions: - update to moltenvk. - update to spirv may resolve it. | |||
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson | |
This argument is now non optional, but this never hits the same bad access. I voted to simplify the code here since the argument is never used optionally in our codebase. | |||
2022-10-26 | Correctly rename to read_model_matrix when using shader builtins that rely ↵ | clayjohn | |
on model matrix | |||
2022-10-25 | Correctly set number of particle dispatches when setting view axis | clayjohn | |
2022-10-22 | Fix cluster_render.glsl failing on some Macs | Anders Stenberg | |
Some Macs encounter an internal error when compiling cluster_render.glsl caused by a likely bug in the MVK/Metal compiler when using gl_HelperInvocation. | |||
2022-10-21 | Fix draw_primitive ignoring texture argument | MrBlockers | |
2022-10-21 | Clean up Basis from Euler code | Aaron Franke | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-18 | Code simplifications | Markus Sauermann | |
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders | |||
2022-10-14 | Implement multiple clip_children modes for CanvasItems | clayjohn | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-13 | Improve behaviour of clip_children by clipping | clayjohn | |
to parent alpha value, but still retaining parent color | |||
2022-10-13 | Merge pull request #67335 from clayjohn/GLES3-2d-lights | Rémi Verschelde | |
Add 2D lights to OpenGL3 canvas renderer | |||
2022-10-13 | Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density | Rémi Verschelde | |
Fix volumetric fog not rendering at densities lower than or equal to 0.001 | |||
2022-10-13 | Merge pull request #67307 from TechnoPorg/lod-radial-distance | Rémi Verschelde | |
Use radial distance for making LOD decisions. | |||
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn | |
This is an initial implementation using the same single-pass approach as the RenderingDevice. | |||
2022-10-13 | Fix volumetric fog not rendering at densities lower than or equal to 0.001 | Hugo Locurcio | |
This allows volumetric fog to render with the lowest density that can be specified in the inspector (0.0001). | |||
2022-10-12 | Use radial distance for making LOD decisions. | TechnoPorg | |
Previously, only forward basis distance from the camera was used. This means that unnecessarily high LOD levels were used for objects located to the side of the camera. The distance from the camera origin is now used, independently of direction. | |||
2022-10-11 | Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill | Clay John | |
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` | |||
2022-10-11 | Restrict MSAA attachment usage to the strictly needed set | Pedro J. Estébanez | |
2022-10-11 | Merge pull request #67176 from cooperra/negative-scale-culling-fix | Rémi Verschelde | |
Vulkan Clustered: Fix culling of negatively-scaled objects | |||
2022-10-11 | Merge pull request #67000 from RandomShaper/split_render_further | Rémi Verschelde | |
Polish rendering driver refactor further |