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AgeCommit message (Collapse)Author
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04Merge pull request #54791 from NHodgesVFX/masterRémi Verschelde
[4.x] add more OpenGL attributes
2022-01-04Merge pull request #56486 from Chaosus/shader_fix_render_modeYuri Roubinsky
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde
2022-01-04Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky
2022-01-04Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depthJFonS
Use 16-bit depth to improve dynamic VoxelGI performance
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Merge pull request #54409 from clayjohn/VULKAN-glow-flickerRémi Verschelde
2022-01-04Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fieldsRémi Verschelde
Remove unused struct fields in VoxelGIData
2022-01-04Merge pull request #55422 from Calinou/gi-shader-remove-unused-defineRémi Verschelde
Remove unused code in GI shaders
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #56187 from Chaosus/fix_default_textureRémi Verschelde
2021-12-31Fix incorrect updating global uniform bufferYuri Roubinsky
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
2021-12-23Fix default texture of unassigned sampler with hint_normalYuri Roubinsky
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
This can be used to distinguish between integrated, dedicated, virtual and software-emulated GPUs. This in turn can be used to automatically adjust graphics settings, or warn users about features that may run slowly on their hardware.
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
Replace String comparisons with "", String() to is_empty()
2021-12-09Merge pull request #55714 from Geometror/fix-fog-spotlightRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-12-08Make `compile` shader function to use struct instead long parameter listYuri Roubinsky
2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
This reduces visible banding in indirect lighting and reflections. Sharp reflections now match more closely the original scene. The downside of this change is that clipping may appear in reflections in extremely bright scenes, but this should not be a concern in most scenes.
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
2021-12-01Allow using empty statements in the shader, added formatting warningYuri Roubinsky
2021-11-28Remove unused struct fields in VoxelGIDataHugo Locurcio
This reduces the struct size from 112 bytes to 96 bytes.
2021-11-28Remove unused code in GI shadersHugo Locurcio
2021-11-28Use 16-bit depth to improve dynamic VoxelGI performanceHugo Locurcio
In a complex scene with several dynamic emissive objects, this saves over 1 ms of GPU time on a GTX 1080 in 2560×1440.
2021-11-27Allow disabling the depth prepass in the Vulkan Clustered backendHugo Locurcio
In scenes that have little to no overdraw, disabling the depth prepass can give a small performance boost. Nonetheless, in most other scenarios, the depth prepass should be left enabled as it improves performance significantly.
2021-11-26PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke
2021-11-26Fix `TIME` using in custom functions of particle shaderYuri Roubinsky
2021-11-26Merge pull request #55311 from Chaosus/fix_uniform_arrayRémi Verschelde
Fix uniform array alignment to fix a bug
2021-11-25Fix uniform array alignment to fix a bugYuri Roubinsky
2021-11-25Remove disabled debug code in ClusterBuilderRDHugo Locurcio
2021-11-25[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.bruvzg
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
AMD FidelityFX Super Resolution
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the ↵bruvzg
volumetric fog on MoltenVK.
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-19Allow passing non-variable constant to const function param in shadersYuri Roubinsky
2021-11-18Fix Depth-Prepass transparency modejfons
Add mising bits of implementation and ensure depth-prepass objects are only rendered in the transparency pass.
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-13Fix broken light_compute in mobile rendererYuri Roubinsky
2021-11-12Fix multimesh still drawing when visible instances is zeroBrian Semrau
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-11Fix shader crashing when using `ALBEDO` or `ALPHA` in light functionYuri Roubinsky