Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-13 | Merge pull request #51609 from Chaosus/shader_fix_varying_error | Yuri Roubinsky | |
Fix shader crash when using local var with the same name as varying | |||
2021-08-13 | Fix shader crash when using local var with the same name as varying | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51580 from aaronfranke/particles-real-double | Rémi Verschelde | |
Use real_t and double where appropriate in Particles | |||
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke | |
2021-08-12 | Use nearest mipmaps for both minification and magnification | Hugo Locurcio | |
This is generally the expected behavior when using a nearest + mipmaps mode, as it's often used for pixel art games. | |||
2021-08-12 | Removes an internal error report if shader fails compile | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter | Rémi Verschelde | |
Fix the Use Nearest Mipmap Filter project setting not working | |||
2021-08-12 | Fix CPUParticles2D disappearance after amount change | floppyhammer | |
2021-08-12 | Fix the Use Nearest Mipmap Filter project setting not working | Hugo Locurcio | |
The project setting wasn't being used anywhere. This also tweaks the property hints to denote that these properties are only effective after a restart. | |||
2021-08-11 | Merge pull request #51486 from reduz/fixes-to-mobile-renderer | Rémi Verschelde | |
Fixes and optimizations to mobile renderer | |||
2021-08-10 | Use f0 instead of albedo in blinn and phong | clayjohn | |
2021-08-10 | Fixes and optimizations to mobile renderer | reduz | |
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug). | |||
2021-08-10 | Merge pull request #51411 from clayjohn/VULKAN-blinn-phong | Rémi Verschelde | |
[4.0] Make Blinn and Phong specular modes take albedo into account | |||
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-10 | Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors | Rémi Verschelde | |
Clamp negative colors regardless of the tonemapper to avoid artifacts | |||
2021-08-10 | Merge pull request #51417 from clayjohn/Vulkan-horizon-so | Rémi Verschelde | |
Add horizon specular occlusion | |||
2021-08-09 | Make Blinn and Phong specular modes PBR | clayjohn | |
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Clamp negative colors regardless of the tonemapper to avoid artifacts | Hugo Locurcio | |
Color artifacts could be visible when using negative lights with the Filmic and ACES tonemapping operators, as these did not clamp negative colors. | |||
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | Merge pull request #51155 from Chaosus/shader_fix_specular_mode | Rémi Verschelde | |
Fix a default shader specular render mode to `SCHLICK_GGX` | |||
2021-08-08 | Add horizon specular occlusion | clayjohn | |
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-06 | Merge pull request #51309 from Chaosus/fix_uniform_error_spam | Rémi Verschelde | |
Fix incorrect checking of uniform set to prevent error spam | |||
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij | |
2021-08-06 | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky | |
2021-08-06 | Fix incorrect checking of uniform set to prevent error spam | Yuri Roubinsky | |
2021-08-01 | Merge pull request #50942 from BastiaanOlij/cubemap_raster | Rémi Verschelde | |
Porting cubemap compute shaders to raster for the mobile renderer | |||
2021-08-01 | Move code for looking_at to Basis | Aaron Franke | |
2021-08-01 | Porting cubemap compute shaders to raster for the mobile renderer | Bastiaan Olij | |
2021-07-31 | Fix 'Attempted to remove invalid ID' errors | Rafał Mikrut | |
2021-07-26 | Merge pull request #50891 from Vitika9/50852 | Hugo Locurcio | |
Removed redundant assignment of `blur_pipeline` | |||
2021-07-26 | Merge pull request #50847 from reduz/implement-binary-shader-compilation | Rémi Verschelde | |
Implement Binary Shader Compilation | |||
2021-07-26 | Fixed coding style | vitika9 | |
2021-07-26 | Fix expression in `cluster_builder_rd.h` | Nicholas Huelin | |
This expression should now work as intended. | |||
2021-07-26 | Implement Binary Shader Compilation | reduz | |
* Added an extra stage before compiling shader, which is generating a binary blob. * On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse. * On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL. This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved. I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware. There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse. | |||
2021-07-26 | Merge pull request #50856 from SirQuartz/patch-32 | Rémi Verschelde | |
Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h` | |||
2021-07-25 | Fix always true expression in `cluster_builder_rd.h` | Nicholas Huelin | |
This pull request fixes an issue where an expression would always evaluate to `true` no matter what. | |||
2021-07-25 | Fix various typos | luz paz | |
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde | |
2021-07-25 | Merge pull request #50250 from luzpaz/typos | Rémi Verschelde | |
Fix various typos | |||
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-25 | Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment | Rémi Verschelde | |
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-25 | Use fragment shader instead of compute shader for effects for mobile renderer | Bastiaan Olij | |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-20 | Merge pull request #50537 from Calinou/improve-shader-error-output-2 | Rémi Verschelde | |
Add error marking to the shader error console output | |||
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | |
Use C++11 raw literals for shader code to improve readability | |||
2021-07-19 | Implement more rendering options as specialization constants | reduz | |
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality. | |||
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | |
In files that have lots of branching, `\t` was replaced with a tab character instead. |