Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-26 | Merge pull request #71581 from clayjohn/dependency-changed | Rémi Verschelde | |
Flag dirty dependencies when GeometryInstance dependencies change in renderer | |||
2023-01-26 | Merge pull request #72068 from clayjohn/RD-sky-texture | Rémi Verschelde | |
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag | |||
2023-01-26 | Merge pull request #72078 from bitsawer/fix_optimize_vertices | Rémi Verschelde | |
Fix range loop iteration regressions | |||
2023-01-26 | Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth | Rémi Verschelde | |
Make screen texture and depth texture work in Multiview | |||
2023-01-26 | Fix range loop iteration regressions | bitsawer | |
2023-01-25 | Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture ↵ | clayjohn | |
with storage flag | |||
2023-01-25 | RenderForwardMobile - add dependency tracker info on geometry create | Henrique Coura | |
2023-01-25 | Make screen texture and depth texture work in Multiview | Bastiaan Olij | |
2023-01-24 | Merge pull request #71832 from Geometror/fix-spotlight-artifacts | Rémi Verschelde | |
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB) | |||
2023-01-24 | Fix some SpotLight3D issues (clustering artifacts, light leak) | Hendrik Brucker | |
2023-01-23 | Merge pull request #71939 from clayjohn/RD-texture-format | Rémi Verschelde | |
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer | |||
2023-01-23 | Merge pull request #71694 from clayjohn/VoxelGI-reflection | Rémi Verschelde | |
Use proper space for forward GI reflections | |||
2023-01-23 | Add a few more checks to ensure that unsupported image formats are not used ↵ | clayjohn | |
in the mobile renderer | |||
2023-01-23 | Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering | Rémi Verschelde | |
fix ReflectionProbe rendering extents for (10,10,10) | |||
2023-01-24 | fix ReflectionProbe rendering extents for (10,10,10) | jainl28patel | |
2023-01-23 | Ensure that Particles have fully initialized before doing view axis pass in ↵ | clayjohn | |
RD renderers | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Merge pull request #71690 from ↵ | Rémi Verschelde | |
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | |||
2023-01-22 | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | Hugo Locurcio | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Merge pull request #71776 from clayjohn/PointLight2D-indices | Rémi Verschelde | |
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer | |||
2023-01-20 | Stop incrementing light_count once max number of lights are reached in 2D ↵ | clayjohn | |
canvas renderer | |||
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-19 | Use proper space for forward GI reflections | clayjohn | |
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-17 | Flag dirty dependencies when GeometryInstance dependencies change in renderer | clayjohn | |
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material) | |||
2023-01-17 | Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map | Rémi Verschelde | |
fix normal map not flipping in sprite2D | |||
2023-01-17 | Merge pull request #71520 from conradhappeliv/fix-71480 | Rémi Verschelde | |
Fix GPUParticles2D not recomputing transforms each frame | |||
2023-01-16 | Fix GPUParticles2D not recomputing transforms each frame | Conrad H. Appel, IV | |
2023-01-16 | Properly initialize directional_light_count in RD sky shaders | clayjohn | |
2023-01-14 | Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options | Rémi Verschelde | |
Improving communication of scaling settings to renderer implementation | |||
2023-01-14 | fix normal map not flipping in sprite2D | jainl28patel | |
2023-01-13 | Clear material arrays to prevent freeing of invalid texture RID | Yuri Rubinsky | |
2023-01-13 | Improving communication of scaling settings to renderer implementation | Bastiaan Olij | |
2023-01-12 | Only setup depth framebuffer properties when not rendering ReflectionProbes | clayjohn | |
2023-01-12 | Merge pull request #71261 from clayjohn/RD-alpha-aa | Rémi Verschelde | |
Take alpha antialising options into account when setting up materials | |||
2023-01-11 | Take alpha antialising options into account when setting up materials | clayjohn | |
This restores the functionality of the alpha antialising options | |||
2023-01-12 | Merge pull request #71130 from clayjohn/RD-normal-roughness | Rémi Verschelde | |
Fix multiple issues that make the normal roughness texture unusable | |||
2023-01-12 | Merge pull request #71124 from clayjohn/forward-prepass | Rémi Verschelde | |
Only disable depth writing in opaque pipelines | |||
2023-01-11 | Merge pull request #70475 from BastiaanOlij/cleanup_luminance | Rémi Verschelde | |
Move luminance effect into its own class and use new buffers system | |||
2023-01-09 | Fix multiple issues that make the normal roughness texture unusable | clayjohn | |
2023-01-09 | Only disable depth writing in opaque pipelines | clayjohn | |
This restores the behaviour of the visibility fade | |||
2023-01-09 | Make inclusion of Godot version in shader hash universal | Pedro J. Estébanez | |
2023-01-07 | Move luminance effect into its own class and use new buffers system | Bastiaan Olij | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-04 | Use proper indices for lights, decals, and reflection probes in mobile scene ↵ | clayjohn | |
shader | |||
2023-01-03 | Ignore depth draw optimization when using depth draw alpha prepass | clayjohn | |
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer | |||
2022-12-26 | Fix errors related to reflection probe now using a render buffers object | Bastiaan Olij | |
2022-12-23 | Merge pull request #70253 from BastiaanOlij/cleanup_sky_render | Rémi Verschelde | |
Cleanup and improve sky render | |||
2022-12-23 | Merge pull request #70476 from BastiaanOlij/move_sdfgi_init | Rémi Verschelde | |
Move SDFGI update logic into clustered renderer |