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2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26Merge pull request #72068 from clayjohn/RD-sky-textureRémi Verschelde
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
Fix range loop iteration regressions
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
Make screen texture and depth texture work in Multiview
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture ↵clayjohn
with storage flag
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde
Use proper space for forward GI reflections
2023-01-23Add a few more checks to ensure that unsupported image formats are not used ↵clayjohn
in the mobile renderer
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23Ensure that Particles have fully initialized before doing view axis pass in ↵clayjohn
RD renderers
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71690 from ↵Rémi Verschelde
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D ↵clayjohn
canvas renderer
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-19Use proper space for forward GI reflectionsclayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
in favour of texture hints
2023-01-17Flag dirty dependencies when GeometryInstance dependencies change in rendererclayjohn
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
fix normal map not flipping in sprite2D
2023-01-17Merge pull request #71520 from conradhappeliv/fix-71480Rémi Verschelde
Fix GPUParticles2D not recomputing transforms each frame
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-16Properly initialize directional_light_count in RD sky shadersclayjohn
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
Improving communication of scaling settings to renderer implementation
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Only setup depth framebuffer properties when not rendering ReflectionProbesclayjohn
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
Take alpha antialising options into account when setting up materials
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
This restores the functionality of the alpha antialising options
2023-01-12Merge pull request #71130 from clayjohn/RD-normal-roughnessRémi Verschelde
Fix multiple issues that make the normal roughness texture unusable
2023-01-12Merge pull request #71124 from clayjohn/forward-prepassRémi Verschelde
Only disable depth writing in opaque pipelines
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
Move luminance effect into its own class and use new buffers system
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-09Only disable depth writing in opaque pipelinesclayjohn
This restores the behaviour of the visibility fade
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-04Use proper indices for lights, decals, and reflection probes in mobile scene ↵clayjohn
shader
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
Cleanup and improve sky render
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
Move SDFGI update logic into clustered renderer