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2022-07-18Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde
Bind correct default resource type in GI
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18Merge pull request #62265 from d-robbins/specular_shininess_usedRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
added usage defines for opengl3 renderer
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-15Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-09Fix dead link in TAA resolve shader commentHugo Locurcio
Spartan Engine has recently removed its own internal TAA in favor of FSR 2.0. The link has been changed to point to a fixed commit, so the link will keep working as long as the repository exists.
2022-07-08Bind correct default resource type in GIPedro J. Estébanez
2022-07-08Merge pull request #62277 from RandomShaper/depth_buffer_no_samplingRémi Verschelde
Rationalize certain cases of texture usage flags
2022-07-06Prevent possible crash when mesh is freedYuri Rubinsky
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-07-06Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio
These methods weren't exposed to the scripting API. Anisotropy was used in earlier iterations of VoxelGI, but it was removed as it was too expensive.
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-07-01Remove debugging print following GI reorganizationHugo Locurcio
2022-06-28Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-staticRémi Verschelde
Use the Static global illumination mode in GeometryInstance3D by default
2022-06-28Merge pull request #62467 from RandomShaper/descriptor_rw_mattersRémi Verschelde
Consider uniform writability part of the interface of the set
2022-06-27Fixed FSR. Before, it was commiting theJe06jm
raw render to the screen. Now, it commits the fsr upscaled image
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-28Split dependency logicBastiaan Olij
Split FOG Split visibility notifier Final cleanup of storage classes
2022-06-27Rationalize certain cases of texture usage flagsPedro J. Estébanez
- Check for exhaustive usage flags for depth buffer - Remove uneeded storage flag from normal-roughness buffer
2022-06-26Fix typo in roughness shadersBastiaan Olij
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-23Use the Static global illumination mode in GeometryInstance3D by defaultHugo Locurcio
This makes VoxelGI and SDFGI work out of the box with primitive meshes, loaded OBJ meshes and CSG nodes.
2022-06-23Merge pull request #61221 from BastiaanOlij/split_gi_effectsRémi Verschelde
2022-06-22Merge pull request #62286 from JFonS/taa_global_timeRémi Verschelde
2022-06-22Merge pull request #62305 from JFonS/taa_molten_mobile_workaroundRémi Verschelde
2022-06-22Move TIME to a global shader variablejfons
This makes it work consistently for motion vectors in all functions, including user-defined ones.
2022-06-22Workaround MoltenVK shader conversion errorJFonS
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-18Merge pull request #62106 from BastiaanOlij/eye_offsetRémi Verschelde
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij
Use view instead of vertex for reflections.
2022-06-15Fix glow in Mix mode not working correctly when FXAA is enabledHugo Locurcio
Glow must be performed after FXAA to ensure correct appearance.
2022-06-13Tweak Light3D property hints for greater flexibilityHugo Locurcio
- Specular can now be set above 1.0. - Blur can be set to 0 to disable shadow blurring entirely, which is useful on lights that have a non-zero size. - When shadow blurring is disabled, lights that have a non-zero size will not use PCSS-like soft shadows, speeding up shadow rendering considerably. - Some property hints now allow more precise values.
2022-06-09Fix incorrect sky rotation based on camera axisYuri Rubinsky
2022-06-09Fix `TIME` compilation for custom functions in spatial shaderYuri Rubinsky
2022-06-09Workaround MoltenVK error found in TAA implementationjfons
2022-06-08Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using ↵clayjohn
ReflectionProbe
2022-06-08Merge pull request #61794 from clayjohn/VULKAN-viewport-sizeRémi Verschelde
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE
2022-06-07Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan ↵clayjohn
spatial shaders
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-03Merge pull request #61554 from Chaosus/shader_fix_hintsRémi Verschelde
2022-06-01Ensure has_os_features is safely called as it can't be called from within ↵Bastiaan Olij
the construct of RenderingServerDefault on which it relies
2022-05-31Merge pull request #61572 from clayjohn/ssao-licenseRémi Verschelde
2022-05-31Add and improve license attribution for SSAO and SSIL shader codeclayjohn
2022-05-31Refactor shader hintsYuri Rubinsky
2022-05-28Fix error with !rb spam when using background color mode with reflection probesclayjohn