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path: root/servers/rendering/renderer_rd
AgeCommit message (Expand)Author
2022-12-19Ensure depth buffer format picked actually supports full intended usagePedro J. Estébanez
2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
2022-12-17Merge pull request #70172 from clayjohn/RD-boot-filterRémi Verschelde
2022-12-17Merge pull request #70133 from lyuma/negative_scale_backfaceRémi Verschelde
2022-12-17Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
2022-12-16Enable using filtering on boot image in RD rendererclayjohn
2022-12-16Transform sdf xfrom by particle emission transform when particles are in glob...clayjohn
2022-12-16Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...clayjohn
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
2022-12-15Merge pull request #69709 from RandomShaper/refactor_spirv_reflectionRémi Verschelde
2022-12-15Merge pull request #70068 from clayjohn/mobile-lightsRémi Verschelde
2022-12-15Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoffRémi Verschelde
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-14Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...clayjohn
2022-12-14Cache mesh AABB when modified by skeleton and update instance AABB whenclayjohn
2022-12-14Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFFclayjohn
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
2022-12-13Merge pull request #70003 from clayjohn/GLES3-ccRémi Verschelde
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-13Merge pull request #69985 from clayjohn/mobile-rimRémi Verschelde
2022-12-12Ensure that rim lighting uses a exponent base greater than zeroclayjohn
2022-12-12Refactor SPIR-V reflection into a generic RenderingDevice featurePedro J. Estébanez
2022-12-10Add maximum roughness cutoff to SSR to improve performanceHugo Locurcio
2022-12-09Fade out SSR with roughness so that it doesn't show at high roughness amountsclayjohn
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-07Check if VRS is supported on creating VRS objectLily Garcia
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-22Fix parameters for hash_murmur3_one_32Markus Sauermann
2022-11-22Fix various missing rendering parameter checksdzil123
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
2022-11-20Merge pull request #68830 from Ayush-singla27/issuebranchRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn