index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
storage_rd
Age
Commit message (
Expand
)
Author
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-10-13
Merge pull request #67307 from TechnoPorg/lod-radial-distance
Rémi Verschelde
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-11
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Clay John
2022-10-11
Restrict MSAA attachment usage to the strictly needed set
Pedro J. Estébanez
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-05
Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-30
Default CanvasItem materials to not convert uniform colors to linear space.
clayjohn
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-30
Merge pull request #66638 from timothyqiu/rendering-null
Rémi Verschelde
2022-09-30
Add various null checks in RenderingServer
Haoyu Qiu
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-28
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-22
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-20
Emulate double precision for regular rendering operation.
clayjohn
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
Tobias Widner
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-13
Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-09-12
Fixed MSAA initialisation in clustered forward renderer
Bastiaan Olij
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
[next]