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path: root/servers/rendering/renderer_rd/storage_rd
AgeCommit message (Expand)Author
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-14Merge pull request #65418 from JFonS/taa_multimeshClay John
2022-09-13Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...Bastiaan Olij
2022-09-12Add motion vectors support for MultiMeshInstancejfons
2022-09-12Fixed MSAA initialisation in clustered forward rendererBastiaan Olij
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Merge pull request #62046 from clayjohn/vertexless-drawMax Hilbrunner
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-18Use a const ref for the bone AABB in rendering codeAaron Franke
2022-08-14Don't try to merge unused bone AABBs in the rendering serverAaron Franke
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-10Detect if VRS supported before creating default VRS textureclayjohn
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
2022-08-02Use global coordinates for particles by defaultHugo Locurcio
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-08-01Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky
2022-08-01Fix passing values to the instance uniforms in the shaderYuri Rubinsky
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
2022-07-27Tweak Decal distance fade defaults and add property hintsHugo Locurcio
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Clean up Shader Preprocessorreduz
2022-07-18Merge pull request #62834 from RandomShaper/fix_vk_sky_errorRémi Verschelde
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-08Bind correct default resource type in GIPedro J. Estébanez
2022-07-06Prevent possible crash when mesh is freedYuri Rubinsky
2022-06-28Split dependency logicBastiaan Olij
2022-05-31Refactor shader hintsYuri Rubinsky
2022-05-24Fix particle system from going inactive earlyGanidhuAbey