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Godot with FMOD integration
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Age
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Author
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-03
Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-03
Merge pull request #72631 from rburing/custom_aabb_update_dependency
Rémi Verschelde
2023-02-03
Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-02
Notify dependencies when setting custom mesh AABB
Ricardo Buring
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
Merge pull request #72464 from clayjohn/RD-skeleton-crash
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Check if Skeleton exists before reading when calculating blend shapes
clayjohn
2023-01-31
Merge pull request #72404 from clayjohn/RD-sky-crash
Rémi Verschelde
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
Fix various crashes relating to low roughness_layers
clayjohn
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-26
Merge pull request #72078 from bitsawer/fix_optimize_vertices
Rémi Verschelde
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
Fix range loop iteration regressions
bitsawer
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-23
Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
Rémi Verschelde
2023-01-24
fix ReflectionProbe rendering extents for (10,10,10)
jainl28patel
2023-01-23
Ensure that Particles have fully initialized before doing view axis pass in R...
clayjohn
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-16
Fix GPUParticles2D not recomputing transforms each frame
Conrad H. Appel, IV
2023-01-14
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-13
Clear material arrays to prevent freeing of invalid texture RID
Yuri Rubinsky
2023-01-13
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-26
Fix errors related to reflection probe now using a render buffers object
Bastiaan Olij
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-22
Avoid updating particles during 2D rendering
clayjohn
2022-12-21
Merge pull request #70418 from clayjohn/RD-particles
Rémi Verschelde
2022-12-21
Ensure that particles are processed at least once before being used
clayjohn
2022-12-20
Fix double get_singleton()
Quentin Guidée
2022-12-20
Merge pull request #65376 from reduz/astc-support
Rémi Verschelde
2022-12-20
Implement basic ASTC support
Juan Linietsky
2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70122 from clayjohn/VRS-r8uint
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
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