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path: root/servers/rendering/renderer_rd/storage_rd
AgeCommit message (Expand)Author
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-03Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring
2023-02-03Merge pull request #72631 from rburing/custom_aabb_update_dependencyRémi Verschelde
2023-02-03Add layer slice support to render device and render buffersBastiaan Olij
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #72464 from clayjohn/RD-skeleton-crashRémi Verschelde
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl
2023-01-31Check if Skeleton exists before reading when calculating blend shapesclayjohn
2023-01-31Merge pull request #72404 from clayjohn/RD-sky-crashRémi Verschelde
2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
2023-01-30Fix various crashes relating to low roughness_layersclayjohn
2023-01-30Refactor high quality texture importJuan Linietsky
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-26Merge pull request #72078 from bitsawer/fix_optimize_verticesRémi Verschelde
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
2023-01-26Fix range loop iteration regressionsbitsawer
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-23Add a few more checks to ensure that unsupported image formats are not used i...clayjohn
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23Ensure that Particles have fully initialized before doing view axis pass in R...clayjohn
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-16Fix GPUParticles2D not recomputing transforms each frameConrad H. Appel, IV
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-07Move luminance effect into its own class and use new buffers systemBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-22Avoid updating particles during 2D renderingclayjohn
2022-12-21Merge pull request #70418 from clayjohn/RD-particlesRémi Verschelde
2022-12-21Ensure that particles are processed at least once before being usedclayjohn
2022-12-20Fix double get_singleton()Quentin Guidée
2022-12-20Merge pull request #65376 from reduz/astc-supportRémi Verschelde
2022-12-20Implement basic ASTC supportJuan Linietsky
2022-12-17Merge pull request #70091 from clayjohn/bone-aabbsRémi Verschelde
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
2022-12-17Merge pull request #70163 from clayjohn/particles-sdfRémi Verschelde
2022-12-17Merge pull request #70122 from clayjohn/VRS-r8uintRémi Verschelde
2022-12-17Merge pull request #70087 from clayjohn/mesh-aabbRémi Verschelde
2022-12-16Transform sdf xfrom by particle emission transform when particles are in glob...clayjohn
2022-12-16Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...clayjohn
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn