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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-05
Check multimesh before uniform set creation
mightygoat
2022-05-05
Fix the uniform set creation of multimesh with a invalidated buffer
mightygoat
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-01
Add `hint_color` support for `vec3` in shaders
Yuri Roubinsky
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Fix Vulkan validation errors on default depth textures
jfons
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-20
Call the correct texture free method on texture storage cleanup
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij