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godot-fmod
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Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2022-09-12
Fixed MSAA initialisation in clustered forward renderer
Bastiaan Olij
2022-09-04
Replace AABB has_no_volume with has_volume
Aaron Franke
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Merge pull request #62046 from clayjohn/vertexless-draw
Max Hilbrunner
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-18
Use a const ref for the bone AABB in rendering code
Aaron Franke
2022-08-14
Don't try to merge unused bone AABBs in the rendering server
Aaron Franke
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-10
Detect if VRS supported before creating default VRS texture
clayjohn
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
Yuri Rubinsky
2022-08-01
Fix passing values to the instance uniforms in the shader
Yuri Rubinsky
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-29
fix 'Comparison result is always the same' warnings
LinuxUserGD
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Improve handling of the format of the VRS image
Pedro J. Estébanez
2022-07-27
Tweak Decal distance fade defaults and add property hints
Hugo Locurcio
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-18
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Rémi Verschelde
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-08
Bind correct default resource type in GI
Pedro J. Estébanez
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-31
Refactor shader hints
Yuri Rubinsky
2022-05-24
Fix particle system from going inactive early
GanidhuAbey
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
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