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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-12-17
Merge pull request #70091 from clayjohn/bone-aabbs
Rémi Verschelde
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-17
Merge pull request #70163 from clayjohn/particles-sdf
Rémi Verschelde
2022-12-17
Merge pull request #70122 from clayjohn/VRS-r8uint
Rémi Verschelde
2022-12-17
Merge pull request #70087 from clayjohn/mesh-aabb
Rémi Verschelde
2022-12-16
Transform sdf xfrom by particle emission transform when particles are in glob...
clayjohn
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-06
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Merge pull request #68339 from clayjohn/RD-shadow-acne
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-10
Use raster versions of copy effects for 2D operations when using the mobile r...
clayjohn
2022-11-09
Fix GPUParticles not rendering in doubles build of the engine.
clayjohn
2022-11-07
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
Hugo Locurcio
2022-11-06
Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high qu...
clayjohn
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
Merge pull request #67878 from clayjohn/RD-particles-amount
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-25
Correctly set number of particle dispatches when setting view axis
clayjohn
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-10-13
Merge pull request #67307 from TechnoPorg/lod-radial-distance
Rémi Verschelde
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-11
Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Clay John
2022-10-11
Restrict MSAA attachment usage to the strictly needed set
Pedro J. Estébanez
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-05
Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
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