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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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utilities.cpp
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Author
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-04
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-08
Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-04
Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-06-28
Split dependency logic
Bastiaan Olij