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Godot with FMOD integration
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2022-11-11
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Rémi Verschelde
2022-11-11
Merge pull request #67972 from and-rad/vector-field-consistency
Rémi Verschelde
2022-10-31
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Rémi Verschelde
2022-10-27
Fix ss_effects_flags uniform in clustered forward renderer
clayjohn
2022-10-27
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-27
Improved consistency between vector field texture and world space
Andreas Raddau
2022-10-26
Ensure vulkan subgroups are disabled for MoltenVK
Gordon MacPherson
2022-10-22
Fix cluster_render.glsl failing on some Macs
Anders Stenberg
2022-10-18
Code simplifications
Markus Sauermann
2022-10-13
Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-13
Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-10-02
Update Instance flags in shaders to match instance flags in engine
clayjohn
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-30
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Rémi Verschelde
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-27
Merge pull request #66466 from clayjohn/FXAA-fix
Rémi Verschelde
2022-09-27
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Rémi Verschelde
2022-09-27
Merge pull request #66317 from clayjohn/debanding-bug
Rémi Verschelde
2022-09-26
Take FXAA samples from half-pixel coordinates to improve quality
clayjohn
2022-09-26
Merge pull request #66394 from bitbrain/fix-unshaded-canvas-modulate
Rémi Verschelde
2022-09-26
Make dependencies with shader includes in subfolders
Bastiaan Olij
2022-09-25
do not apply modulate on canvas when unshaded is set
Miguel Gonzalez Sanchez
2022-09-24
fix broken 2D light blending, addresses #49922
Miguel Gonzalez Sanchez
2022-09-23
Move deband to end of tonemapping.
clayjohn
2022-09-20
Emulate double precision for regular rendering operation.
clayjohn
2022-09-19
enabled ambient_light_disabled render mode flag
Logan Lang
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-15
Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur
Rémi Verschelde
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-12
Merge pull request #65544 from clayjohn/lambert-wrap
Rémi Verschelde
2022-09-12
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...
clayjohn
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-05
Fix DoF artifacting at high blur amounts
ceLoFaN
2022-09-01
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
Rémi Verschelde
2022-08-31
Fix vector type for signed tangent in mobile shader
Bastiaan Olij
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Add Blendshape Support
Omar El Sheikh
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
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