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Godot with FMOD integration
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2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-23
Merge pull request #71694 from clayjohn/VoxelGI-reflection
Rémi Verschelde
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-22
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
Hugo Locurcio
2023-01-19
Use proper space for forward GI reflections
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-12
Merge pull request #71130 from clayjohn/RD-normal-roughness
Rémi Verschelde
2023-01-09
Fix multiple issues that make the normal roughness texture unusable
clayjohn
2023-01-07
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-04
Use proper indices for lights, decals, and reflection probes in mobile scene ...
clayjohn
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-22
Check for disabled particle trail particle before initializing particle trail
clayjohn
2022-12-21
Disable particle trails particles when parent parent is not active.
clayjohn
2022-12-17
Merge pull request #70122 from clayjohn/VRS-r8uint
Rémi Verschelde
2022-12-16
Don't attempt to create or use an R8_UINT texture as storage if VRS is not su...
clayjohn
2022-12-15
Merge pull request #56804 from Calinou/ssr-add-max-roughness-cutoff
Rémi Verschelde
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Merge pull request #70003 from clayjohn/GLES3-cc
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
Merge pull request #69985 from clayjohn/mobile-rim
Rémi Verschelde
2022-12-12
Ensure that rim lighting uses a exponent base greater than zero
clayjohn
2022-12-10
Add maximum roughness cutoff to SSR to improve performance
Hugo Locurcio
2022-12-09
Fade out SSR with roughness so that it doesn't show at high roughness amounts
clayjohn
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-19
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-15
Merge pull request #68673 from clayjohn/RD-alpha-hash
Rémi Verschelde
2022-11-15
Merge pull request #68487 from clayjohn/RD-mobile-raster
Rémi Verschelde
2022-11-14
Fix alpha hash by correcting typos and doing calculations in object space
clayjohn
2022-11-11
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
Rémi Verschelde
2022-11-11
Merge pull request #67972 from and-rad/vector-field-consistency
Rémi Verschelde
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