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path: root/servers/rendering/renderer_rd/shaders
AgeCommit message (Expand)Author
2021-06-09Fix shader compilation with render_mode: `specular_phong`Yuri Roubinsky
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-30Implement Particle Trailsreduz
2021-04-21Fix reflection probeBastiaan Olij
2021-04-17Split particle shader entry pointsreduz
2021-04-14Refactor GLSL shader compilationreduz
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-03-31As GLSLang seems to be all or nothing, added our own definesBastiaan Olij
2021-03-18Changed SCsub for shaders to find shaders automatically and create dependenci...Bastiaan Olij
2021-03-10Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij
2021-02-18Merge pull request #45326 from clayjohn/VULKAN-ign-shadowsClay John
2021-02-17Fix math error in blend shape application toleranceKayomn
2021-02-12Merge pull request #45859 from Kayomn/masterRémi Verschelde
2021-02-09Accomodate blend shape ranges of -1 to +1Kayomn
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-07Merge pull request #45786 from reduz/fix-sdfgi-radeonRémi Verschelde
2021-02-07Fixed a SDFGI reflections bug in Radeonreduz
2021-02-07Fix volumetric fog for SpotLightsjfons
2021-02-06Fix SDFGI bug after previous optimization.reduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Fix mismatched define in scene_forward.glsl for POSITION overrideLyuma
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-21Use Interleaved gradient noise for shadow samplesclayjohn
2021-01-19Added GPU based cluster builderreduz
2021-01-19Shader optimizations to reduce VGPR usage and increase occupancyreduz
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky
2021-01-09Fix LIGHT compilation for canvas shaderYuri Roubinsky
2021-01-05Change the light attenuation formulas.reduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-04fix inconsistent normal map shader variable namingHendrik Brucker
2021-01-03SSAO cleanup and fixesclayjohn
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-18Improved shadow rendering efficiencyreduz