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AgeCommit message (Expand)Author
2021-10-30Fix instance index in forward clustered shaderjfons
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Merge pull request #54350 from akien-mga/clang-format-dont-align-operandsRémi Verschelde
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-26Fix shadow disabling on mobile rendererJoan Fons
2021-10-25Fix shadow disabling settingsjfons
2021-10-25Implement distance fade and transparencyJFonS
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-14Remove incorrect fog height density remappingBrian Semrau
2021-10-14Fix several issues with directional shadowsBrian Semrau
2021-10-14Fix the height fog effectBrian Semrau
2021-10-11Fix shader crash on using METALLIC and ROUGHNESS built-ins in light funcYuri Roubinsky
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-09-29radial fog fixManuel Dun
2021-09-13Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fixRémi Verschelde
2021-09-07Replace ACES tonemapper with a high quality oneEndri Lauson
2021-08-29Add source rectangle to blitBastiaan Olij
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
2021-08-27Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftoversJuan Linietsky
2021-08-27Makes FontData importable resource.bruvzg
2021-08-26Merge pull request #50883 from BastiaanOlij/mobile_hdrBastiaan Olij
2021-08-25Remove leftovers of anisotropy in the VoxelGI shader codeHugo Locurcio
2021-08-23Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner
2021-08-23Scale color output in the mobile renderer to provide HDR supportBastiaan Olij
2021-08-23Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemapBastiaan Olij
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Fixed non-uniform scaling of normalsDuarte David
2021-08-22Fix multiview defines in tonemap shaderBastiaan Olij
2021-08-20Compute horizon so threshold before transformationclayjohn
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-18More fixes to mobile rendererreduz
2021-08-16Merge pull request #51635 from reduz/further-mobile-optimizationsJuan Linietsky
2021-08-14Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde
2021-08-13More optimizations on the mobile renderer.reduz
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
2021-08-10Use f0 instead of albedo in blinn and phongclayjohn
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-10Merge pull request #51411 from clayjohn/VULKAN-blinn-phongRémi Verschelde
2021-08-10Merge pull request #51436 from Calinou/tonemap-clamp-negative-colorsRémi Verschelde
2021-08-10Merge pull request #51417 from clayjohn/Vulkan-horizon-soRémi Verschelde
2021-08-09Make Blinn and Phong specular modes PBRclayjohn
2021-08-09Clamp negative colors regardless of the tonemapper to avoid artifactsHugo Locurcio
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
2021-08-08Add horizon specular occlusionclayjohn
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij