Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-12-26 | Cleanup leftover functions from adding SSAO | clayjohn | |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-18 | Improved shadow rendering efficiency | reduz | |
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot | |||
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. | |||
2020-12-10 | Fixes to recent Vulkan errors | clayjohn | |
2020-12-07 | Add support for low-end 3D rendering. | reduz | |
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16. | |||
2020-12-04 | RenderingServer reorganization | reduz | |