Age | Commit message (Expand) | Author |
---|---|---|
2021-01-05 | Change the light attenuation formulas. | reduz |
2021-01-05 | Rewrite render code to be more cache and thread friendly. | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-04 | Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 | RĂ©mi Verschelde |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker |
2021-01-03 | SSAO cleanup and fixes | clayjohn |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-26 | Cleanup leftover functions from adding SSAO | clayjohn |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-18 | Improved shadow rendering efficiency | reduz |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-10 | Fixes to recent Vulkan errors | clayjohn |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | RenderingServer reorganization | reduz |