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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-03
Fade screen-space reflection towards inner margin
Hugo Locurcio
2022-08-02
Merge pull request #63627 from and-rad/vector-field-attractor-fix
Rémi Verschelde
2022-08-02
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Rémi Verschelde
2022-08-01
Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-07-31
Treat specular less than 0.02 as occlusion
clayjohn
2022-07-30
Make Decal's `modulate` property affect emission color as well
Hugo Locurcio
2022-07-29
Fix vector field particle attractor texture sampling
Andreas Raddau
2022-07-29
Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-26
Move Sky(RD) into environment
Bastiaan Olij
2022-07-22
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-21
Fix various typos not caught by codespell
luz paz
2022-07-19
Move screen space effects into a separate class
Bastiaan Olij
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-09
Fix dead link in TAA resolve shader comment
Hugo Locurcio
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-29
Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-23
Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-22
Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
2022-06-22
Move TIME to a global shader variable
jfons
2022-06-22
Workaround MoltenVK shader conversion error
JFonS
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-18
Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-15
Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-09
Workaround MoltenVK error found in TAA implementation
jfons
2022-06-07
Initial TAA implementation
jfons
2022-05-31
Add and improve license attribution for SSAO and SSIL shader code
clayjohn
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-21
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
Rémi Verschelde
2022-05-20
Fix GPUParticles3D disappearance at attractor origins
Somnath Sarkar
2022-05-20
Fix normal and tangent blending in blend shapes
Windy Darian
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Fix custom irradiance bug in Vulkan mobile renderer
clayjohn
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-22
Implement Label3D node.
bruvzg
2022-04-11
Use less blur for distant directional shadow splits
Hugo Locurcio
2022-04-01
Add color pass flags to Forward Clustered renderer
jfons
2022-03-25
Fix shader undefined variable
nevarek
2022-03-18
Add inverse projection matrix to fragment shader globals
nevarek
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-16
Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-14
Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-13
Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
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